Toren Darby

Software and Fullstack Developer

Currently building NLP Solutions at Latent-Sense Technologies

What do you want made?

I spend most of my time making things, or getting better at making things

I've worked with

CSS3, Tailwind, UnoCss...
Technical writing, Documentation...
PostgreSQL, MySQL, SQLite...

I've made

ThirdTime

A more flexible work-rest timer.

Pomodoro timers (25 minutes work, 5 minute rest) can be useful, but don't fit every job.

The rest alarm can break you out of flow or not match the natural pace of the work.

ThirdTime tracks work and awards corresponding rest time, so users can take breaks when the time is right,

without needing to worry about breaks getting out of hand.

Despite barely marketing it, ThirdTime has grown enough to receive donations and pull requests.

Rivals Workshop Assistant

An expansive game-modding toolkit and automation platform.

Game modders were making some great stuff, but the workflow was tedious.

Build times were long, errors were insidious, and code couldn't even be reused in other files.

The Assistant hooks into a modder's editor and postprocesses files when they save.

It automatically exports and reformats sprites, lints for errors, injects dependency code, and generates requested assets and code snippets.

Now modders have a much faster feedback loop, cleaner code, and the build step is reduced to `CTRL+S`.

YetiSpy

A powerful self-updating purchase calculator.

Trading card games have many purchase options to improve your collection, but its often unclear which is best.

YetiSpy calculates the best value for your money, personalized to your collection and the current metagame.

It considers cards' recent popularities, resale values of duplicates, diminishing returns on additional copies.

Beyond card packs, YetiSpy can compare options with wildly different reward structures, like cards kept while drafting or rewards from story mode.

YetiSpy became a pinned community resource and maintains a userbase years after release, with no maintenance required.

Lindholm

An engine for automating in-game server management.

Overwatch custom servers needed to be manually babysat, drastically limiting their uptime.

Lindholm extends an Overwatch interaction library to automate all aspects of server management.

It automatically adds and remove bots, balances and scrambles teams, changes maps, posts announcements, records time series statistics, integrates with discord, and more.

In case of a game crash, Lindholm can even restart the process and set up a new server.

Lindholm produced the world's only 24/7, fully managed custom server.

RivalsLib

A carefully organized tutorial site.

There were many new modders, and it was hard to get started.

Chat was full of repeated questions, and much time was wasted to irritating "gotchas".

RivalsLib is a static site of carefully designed guides and learning paths, styled to look like the official site.

Besides research, most effort for this project went into information architecture, and writing clear documentation

Rivalslib is now a frequently linked resource, and the default starting point for beginners.

The cool background animation builds off of fieldplay